Game Based Learning

Paper Trails


As I finish making copies for the week for four first grade classrooms, I look down at the pile of worksheets and I am astounded by the sheer amount of paper these students will use and eventually throw away during a typical school week. Add school newsletters, announcements, and fundraising pamphlets and the paperwork coming home each day in students’ backpacks can become overwhelming. For families with multiple children in the same school, the problem is only compounded. As “going green” gains popularity, it only makes sense to tackle the topic of reducing waste with our students. Hopefully, allowing students to witness a problem and design solutions will help them become more aware and responsible citizens.

And Now For Something Completely Different...


Teacher: We are going to start our unit on statistics today. It's going to be really fun! (Cue collective class groan.) We are going to use an online game called Quest Atlantis to help us out. (Hmmm...the students may be coming around...) I'll pass out this comic book to start. It will tell us the background of Atlantis before we get started with our Quest. (Our Quest? Has our teacher gone crazy?) It's quiet as the students start reading the comic books. A student from the back whispers, "Wow, this might actually be kinda cool."

Let the Games Begin!


We all know that kids love video games. Game-based learning, or GBL, can be an effective way to introduce new concepts and immerse students in material that has defined learning outcomes. Although much of the hoopla surrounding GBL refers to video game formats, game-based learning isn’t a new concept. Many traditional board games and card games fall under the umbrella of game-based learning, such as those offered by GameWright and others.

Resources mentioned in this post: 
Syndicate content