Go-Go Gadget: Invent a Machine
Go-Go Gadget: Invent a Machine
Description:
Students study the concepts of force, motion, and work as they analyze simple machines. They study the simple machines in complex machines, and track the transfer of force from input (effort) to output (work). Students collect, organize, represent, and analyze data from a human automation investigation using spreadsheet software. In a design challenge, students become inventors and identify work they want to perform, and then they invent labor-saving machines to do the jobs. The design steps of planning, drafting, construction, troubleshooting, and reliability testing are followed before students unveil their wonderful inventions to an awed crowd.
Education Levels:
3, 4, 5
Subject:
Physical Sciences, Engineering
Resource Type:
Unit of instruction
Fee Status:
Free
Online provider:
Intel
Learning Outcomes:
Learning Outcomes:
Conforms To
Conforms To
(E) Construct graphs, tables, maps, and charts using tools including computers to organize, examine, and evaluate data
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