Get Out Of Town
Set up cones to designate boundaries for this activity. Allow the students to choose a partner. One student will be "the tagger" while the other "gets out of town". To start the game, the person who is "the tagger" has to do 3-5 jumping jacks. While the tagger does 3-5 jumping jacks, their partner moves about in general space staying away from the person who is "it". Once the tagger completes the jumping jacks, he/she tries to tag their partner. (Choose alocomotor pattern such as hopping, galloping, etc.) Once he/she tags their partner, then their partner becomes "the tagger". The new person who is "the tagger" has to do 3-5 jumping jacks before trying to tag their partner.
3, 4, 5
Games (educational), Motor/movement Skills, Skill-related Fitness