Get Out Of Town
Get Out Of Town
Description:
Set up cones to designate boundaries for this activity. Allow the students to choose a partner. One student will be "the tagger" while the other "gets out of town". To start the game, the person who is "the tagger" has to do 3-5 jumping jacks. While the tagger does 3-5 jumping jacks, their partner moves about in general space staying away from the person who is "it". Once the tagger completes the jumping jacks, he/she tries to tag their partner. (Choose alocomotor pattern such as hopping, galloping, etc.) Once he/she tags their partner, then their partner becomes "the tagger". The new person who is "the tagger" has to do 3-5 jumping jacks before trying to tag their partner.
Education Levels:
3, 4, 5
Subject:
Games (educational), Motor/movement Skills, Skill-related Fitness
Resource Type:
Activity
Medium:
Text/HTML
Fee Status:
Free
Beneficiary:
Students
Online provider:
PE Central
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