Scientific American Frontiers - Games Machines Play: Building a Better Mousetrap Car

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Scientific American Frontiers - Games Machines Play: Building a Better Mousetrap Car

Description:
Students design and build a vehicle using a mousetrap and then enter their "cars" in a classroom contest.
Education Levels:
4, 5, 6, 7
Subject:
Physical Sciences, Chemistry, Physics, Engineering, Process Skills, Instructional Issues
Medium:
Text/HTML
Fee Status:
Free
Online provider:
PBS Online

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