Scientific American Frontiers - Games Machines Play: Building a Better Mousetrap Car
Scientific American Frontiers - Games Machines Play: Building a Better Mousetrap Car
Description:
Students design and build a vehicle using a mousetrap and then enter their "cars" in a classroom contest.
Education Levels:
4, 5, 6, 7
Subject:
Physical Sciences, Chemistry, Physics, Engineering, Process Skills, Instructional Issues
Medium:
Text/HTML
Fee Status:
Free
Online provider:
PBS Online
- Login or register to post comments
- Report broken link
Comments